Thronebreaker: The Witcher Tales, is the answer to fans of Gwent and The Witcher. The Gwent: The Witcher Card Game is thus the great inspiration for this game. Very briefly, this reuses some gameplay and modifies it to be played solo.
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For those unfamiliar, Gwent was a mini-card game introduced in The Witcher. It is then a game for two players where the table consists of three rows, one for close combat, another for ranged combat and another for artillery.
Shifts are performed for two purposes: to eliminate the opponent's cards or to increase the player's score. The game then ends at the end of three rounds.
Due to the fame that this mini-game won, CD Pojeck decided to create Gwent: The Witcher Card Game, which is basically the same game, but in PVP format with the same rules.
So what was the need to create Thronebreaker: The Witcher Tale? Well then! The need for games was given by Gwent having no story mode or any content for solo players, after many requests from the Gwent community, here we have the answer Thronebreaker.
This whole story unfolded around Queen Meve of Lyria and Rivia, who upon returning to find her kingdom in complete chaos, it is then that we are forced to try to understand why from chaos and how to restore peace to her kingdom.
We will have a series of dialog options that, together with the other gameplay, allows a series of developments and even different endings.
Part of the game is to explore the map with RPG mechanics. However, I have to admit that I was not a fan of mechanics, as it seems to create a certain slowness in the development of the story.
There are a lot of changes between Gwent and Thronebreaker and, at the beginning I found some of these changes quite strange, but as the game progresses we get used to it without much trouble.
Some of these changes are, many of the battles ('puzzles') only have one round, instead of three, and instead of the three rows we only have two rows of cards. We will also be initially limited to cards and confined to specific rules that make matches very linear.
One of the most interesting mechanisms of this game is that, as the story unfolds, the decisions we make can result in the loss of characters and all associated cards.
In visual terms, I have to say that I really liked the art of the game, I think it matches quite well with this type of game. With landscapes very well achieved and that let us appreciate once again the universe of The Witcher seen from another perspective.
Thronebreaker: The Witcher Tales clearly takes advantage of the fame of the two predecessor games (Gwent and The Witcher), with a number of new and interesting ideas. Unfortunately the story seems secondary, without having given great news in the story. However, I really liked the game, despite its lightweight format compared to its predecessors, it is a great game to spend some time.
I imagine that many fans of Gwent do not feel the challenge in playing Thronebreaker, but for the simple player, I think it is an excellent title.
This analysis was prepared by Tiago do Canto.
Thronebreaker: The Witcher Tales
- Gwent !!
- Game Art
- Witcher !!!
- Changes to Gwent's rules
- Something secondary history